Spring Update & Two Small Games
As the last day of May arrives and I glance back at the past few months, I am searching for a moment to catch my breath... and looking at June and the family calendar for the summer and realizing things probably aren't going to slow down. Thanks to major work projects and numerous family/life events (positive and negative), I haven't had the same kind of time that I found in the winter.
That said, progress is still steady, if slow. I have a tentative goal for this summer of releasing the first six chapters of the 0.2.x version (what it would take to run the game), without the Midnight Vale/setting, Factions, Creatures, or GM Advice sections (which could be sourced from the 0.1.x versions). Of the intended bits, the last major segment I have to complete is the Sanctuary portion of chapter six (detailing your home base, improvement options, etc).
While a game the size of VIGIL demands a lot more effort to create and revise, I have found a few small windows of design creativity over the last several months. I made a small duet (2-player) card-based ttrpg and a saucy swashbuckling Lasers & Feelings hack that I just polished up this week.
Get VIGIL - Lights in the Dark
VIGIL - Lights in the Dark
afterlife psychopomps — forged in the dark
Status | In development |
Category | Physical game |
Author | kithlis |
Genre | Adventure |
Tags | Fantasy, Forged in the Dark, Tabletop, tabletop-role-playing-game, trpg, Tabletop role-playing game |
Languages | English |
More posts
- Let’s talk about Soulfalls97 days ago
- Light Slowly Returns, AlwaysDec 22, 2024
- VIGIL - IRL EntanglementsOct 04, 2024
- Playtest Campaign Wrap & Next StepsMay 10, 2024
- Playtesting 0.1.3Dec 19, 2023
- Happy Birthday, VIGIL!Nov 02, 2023
- More Playtest Changes in Update 0.1.2Sep 22, 2023
- VIGIL: Small Update for v0.1.1May 28, 2023
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